When Satoshi Tajiri created Pokémon, he imagined it as a way for kids to connect. The original games, released in Japan in February 1996, required a physical Game Boy link cable to trade creatures, turning strangers into trainers and playgrounds into real-life Pokémon Gyms.
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“This is a simple fact that has grave consequences for developers and others,” he told TechCrunch. “You don’t know where you can safely run projects without the danger that something might happen where it gets blocked, and suddenly you’re scrambling to find a way.”